adehus wrote:So let's talk about less extreme examples. Consider a competing GI renderer that takes 10 hours to set up, and 6 hours to render. 16 hours total time for that end of things. On the other hand, for the same rendering Maxwell takes 15 minutes to set up, and 60 hours to render. See the problem? Client calls with changes- "OK, we can do it, it'll just take three days to get back to you with it." It just isn't realistic by any stretch of the imagination.
You know I agree with you adehus, right now the professional use of Maxwell is rather limited unless you have access to a pretty large renderfarm (assuming coop rendering will work) or can pay someone who does for the rendering.
But let me explain a bit my point of view on Maxwell and why I like it so much. I think about 6 years ago GI started really taking off and every 3D app had to have this feature. Remember the discussions? The rendertimes? Completely unusable. It took at least 3-4 years until computers caught up with it and people started using it seriously in production. Big animation studios started even later. Now you almost never see an arch viz render not done with GI.
So this evolution took about 4 years. But Maxwell was released to the public for not even a year and it's still very usable in certain situations. What it has done is bring a breath of fresh air to this business. It makes rendering fun again. It actually pushes you to really put lots of details in textures and modeling because you know in the end it will look fantastic, while with a biased renderer it's often hit and miss.
Computers don't evolve linearly, it's not going to take another 4 years for Maxwell to be as usable as biased GI is now. In one year from now our top machines will be garbage, thanks to the switch to multicores, and perhaps rendering add-on cards.
In the mean time, I agree with you, but I'm also looking to the near future and therefore I encourage this development to the fullest.
The most practical thing we can do for now is outsource the rendering to other people like daros, he has an 80 proc renderfarm I think.....or 50...
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