All posts relating to Maxwell Render 1.x
User avatar
By tom
#58219
ROTFLMAOSTC :D
User avatar
By rivoli
#58222
Spiez wrote: including public beta's (and i say PUBLIC).
this is a good one. you say PUBLIC? what is that supposed to mean? chaos give beta updates to their paying customers exactly as nl do (well, more or less, but this is another story).
are you suggesting any other method to get PUBLIC copies of vray?
User avatar
By Mihai
#58232
Regarding the whole render theory thing, I remember Juan posting a reply to buffos about the research they had done and the problems they had solved (something to do with artificial vs 'real' light) and that they often give lectures to universities about their research.

I'm sorry I can't find that post but I think it's safe to say the people programming Maxwell are not just in it for the biznezz. I also think it's not fair of us to expect replies on these kinds of questions....they are certainly not obligated to reply when we ask: But how does it work?
By WillMartin
#58239
Spiez... I know very little about Vray, but you seem to be saying that it aims to be as realistic a renderer (or moreso?) as M~R.
... so comparison is IMO the best way to improve our products, compare what you want, compare with reality
I agree, and in that vein I would like to propose that you show us a Vray comparison of the disco ball effect achieved by M~R, posted in these threads:
http://www.maxwellrender.com/forum/view ... c&start=15
http://www.maxwellrender.com/forum/viewtopic.php?t=2882

What I have in my not-greatly-knowledgeable-about-3DCG mind is that M~R is the ONLY renderer (at a consumer level anyway) that can do this type of light bouncing; that all other renderers (Vray included) would merely give us a circular shadow on the wall behind the ball in such a scene (no reflected-light spots on the walls).
we are talking about simulating the reality, a PURE scientific aspect
Yes. For speedy-but-tweaky rendering I have LightWave, but for great (relatively tweak-free) realism in the way the lights and objects relate in a scene I'm looking at M~R. Why should I be looking at Vray instead? I am interested/eager to see what you can present here (for comparison purposes) as far as a Vray attempt at the "disco ball challenge." Thanks.

-Will
By lwan
#58307
metin_7, vlado simply saying that vray can't actually generate enough samples to produce a clean enought hi-res image, not that ppt isn't an exact method. but who know's maybe i'm just wrong :o
User avatar
By tom
#58454
Hi clipi,

Don't take my words offensive but, unfortunately what you say is not true.
It's not good trying to make people believe in your words while you don't
know anything about the unique Maxwell technology. In other hand, we
know what you are talking about and it's not working in the way you know.
Simply, your conclusions are nothing can be technically accepted. We say
Maxwell is physically correct and it is, you just need to know more about
Maxwell to undertand how and why, but I think you won't be able to
understand this new approach for some reasonable time because it's
not open for discussion, comparison etc. For now, you better try to
understand one thing that it is not working as you think. Study more.

Best regards,
Tom
User avatar
By mverta
#58461
Throughout all of human history, the people, the ideas, the technologies which are most revolutionary are always the most devisive. They inspire great passion and fierce conflict. This is the price for greatness.

This board is littered with members from competing platforms, and people otherwise afraid of the future, afraid of being left behind, or afraid of change.

But whatever the angle or bias, this board is also the greatest place on Earth to see the hard evidence unfold that Maxwell, unlike all its desperate competitors, has truly the mark of greatness. And with every attempt to undermine it; every biased post, that truth becomes more clear. Maxwell 1.0 will not be the last renderer ever created, but it will mark the beginning of the end for everything that's come before it.

_Mike
By giacob
#58466
i would say maxwell will be phisically correct... at the moment a render engine that do no let light pass through glass is absolutely not
User avatar
By tom
#58467
Hi buffos,

Yes, there are numerous other things to take in consideration, too.
However, Maxwell is still under development as every other software.
Regarding your ideas about being humble, I say there's nothing to be
humble if we're speaking about technical facts and if a user comes
telling the software you're developing is not as you said, instead it's
physically incorrect about spectral calculations without knowing
what they are all about. You may even reject a real life photograph
for not being physically accurate for extreme reasons and even you
can judge your retina accuracy about seeing everything in depth of
detail. Don't forget that what you talk has no solution till end.

Best regards,
Tom
User avatar
By tom
#58475
Spiez,

You can believe in whatever you want, I respect. This is not the first time I use this sentence but I can't take myself telling you that "Who laughs last, laughs best."

Best regards,
Tom
Last edited by tom on Wed Aug 31, 2005 12:45 pm, edited 1 time in total.
By DELETED
#58476
DELETED
User avatar
By Mihai
#58489
Spiez, I don't understand what you're trying to say? You want every rendering app that can also be used in scientific applications to be free and open source?

Just as someone has the option to make an open source app, someone else should have the option to make a commercial one, what's your argument?
User avatar
By rivoli
#58492
Spiez wrote:
tom wrote: are you suggesting any other method to get PUBLIC copies of vray?
yep, that was me. yes, chaos have a demo version of vray available for download (vray free has very little to do with the advanced version, still it's a great thing to offer a totally free renderer). next limit might have one too, maybe after maxwell 1.0 is realised.
By kwistenbiebel
#58502
Spiez wrote:
V-Ray Free 1.09.03
V-Ray Demo 1.47.05

And let me say it guys, both, the demo version (wich is the LATEST and better version they have but in demo mode) and the free version are very very good as quality compared to the version they give to customers. Actually chaosgroup is a serious company IMO!
Btw, dont know if you noticed but i'm 100% convinced that scinetific software'd not only be free, but also open source....that's my point of view (vray is not opensource though, but POVRAY, another renderer i've tried is Opensource).



After this i would like to post some images from FREE renderers, i've found yesterday:

Let's start from WINOSI:


Thank you spiez for giving some info on other nice (some very nice)renderengines.
As a sketchupuser i was very fond of the evolution Maxwell was going through....until a few months when communication broke with the developers. Now i cannot wait anymore and am looking towards other solutions.

Can you give me in short wich of those mentioned (vray/povray/winosi) i should purchase to go well with sketchup. I don't mind a little workaround by first exporting but i don't have lightwave or studio Max.
I would appreciate your opinion on this.

by the way,those are pretty neat non-maxwell images
User avatar
By tom
#58504
This rendering previously done by jotero (thank you torolf) with Maxwell.
I thought you may want to see.
Image

And this is the prism scene without fake room as in original example.
(I mean the room on the top has unseen faces (3) by camera.)
Image
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