Spiez... I know very little about Vray, but you seem to be saying that it aims to be as realistic a renderer (or moreso?) as M~R.
... so comparison is IMO the best way to improve our products, compare what you want, compare with reality
I agree, and in that vein I would like to propose that you show us a Vray comparison of the disco ball effect achieved by M~R, posted in these threads:
http://www.maxwellrender.com/forum/view ... c&start=15
http://www.maxwellrender.com/forum/viewtopic.php?t=2882
What I have in my not-greatly-knowledgeable-about-3DCG mind is that M~R is the
ONLY renderer (at a consumer level anyway) that can do this type of light bouncing; that all other renderers (Vray included) would merely give us a circular shadow on the wall behind the ball in such a scene (no reflected-light spots on the walls).
we are talking about simulating the reality, a PURE scientific aspect
Yes. For speedy-but-tweaky rendering I have LightWave, but for great (relatively tweak-free)
realism in the way the lights and objects relate in a scene I'm looking at M~R. Why should I be looking at Vray instead? I am interested/eager to see what you can present here (for comparison purposes) as far as a Vray attempt at the "disco ball challenge." Thanks.
-Will