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By shnerp
#41509
I have been reading this forum for a while but have yet to post any images of mine so here goes...

The yellow mclaren I modeled in xsi 2 years ago and rendered in maxwell, (no photoshop retouching) . took 8 hour on a dual xeon 3.06, 2 gig ddr2 ram nvidea quadro card. A bowl shaped environment and a large star shaped emitter object over the car was used. (19 samples)

Black mclaren took 4 hours with physical sky and sun. (20 samples)

Image

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By n1tram
#41522
:shock: :shock: :shock:

Both renders are absolutely amazing!! But Im in love with the black one... Seems like wild sporty cars look better when on the outside, taking some sunshine! :wink:

EDIT: I know its supposed to be super shinny crome, but some uv roughness on those wheels would be great!
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By Jan
#41649
Great render. Try to add some thickness to the glass. Now looks like a solid glass block (refracts too much).
By GM5
#41669
Really nice renders - the black one is great. For some reason the yellow one looks more like a toy car (might be the environment). Jan is right about the glass.

-Greg
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By psanitra
#41744
Black one is better. The yellow is kinda funny, and the lights are completly black. the reflections too bright(can`t see the color under them)
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By abgrafx3d
#41746
Very nice car renders :D and great modeling!
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By vicente2702
#41909
:shock: Great job!
I think the yellow car need a more complex set of lights, like some spots around it, cause the tellow looks so solid, nothing to reflect.
The rims are too polished indeed.
The black car is amazing!
But, with a little (some more hours) more time you'll get a stronger reflection in the glasses, im both cars.
Keep the great work!

Falow!
By shnerp
#41924
Thanks for all your critiques.
it seems in maxwell you need to model more like in real life as well. I will add volume to the glass ( as in a back side as its only a single face right now) and change the emitter objects to a siries of smaller disks to emulate show car environment. updates coming soon.
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