- Wed Dec 18, 2013 1:21 am
#375522
i create volumetric object and i add material with gradient opacity and uv channel
when i save the scene and open it the parameters of uv channel reseted
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i use two gradient procedural texture for the opacity of volumetric ; i disable one and enable the second; the result is black render and when i removed the disabled procedural the render was clean

when i save the scene and open it the parameters of uv channel reseted
----
i use two gradient procedural texture for the opacity of volumetric ; i disable one and enable the second; the result is black render and when i removed the disabled procedural the render was clean



- By Andreas Hopf