Eh, I'd rather see NL focus on developing other features.
Adding bevels and fillets during the modeling stage is just best-practices anyway.
Just my two cents.
Yeah, I doubt that such a tool would work well with Nurbs Geometry, regardless of source.polynurb wrote: in theory it seems like a trivial thing, but i am not so sure that maxwell could reliably alter geometry "on the fly" where it has no knowledge about it's topology.
i mean differences in tesselation, mesh count, welding, keep correct uvs etc..

I think that all the geometry inside Maxwell, once imported, are triangles.Polyxo wrote:Yeah, I doubt that such a tool would work well with Nurbs Geometry, regardless of source.
Yeah, that is correct, but the triangulation still has to deal with the topology of of existing geometry.Rickyx wrote:I think that all the geometry inside Maxwell, once imported, are triangles.
Thanks a lot for your response, I will update and […]