Any features you'd like to see implemented into Maxwell?
#367901
Im currently having to re-texture my model because I forgot to add small radii and the edges look too crisp. Posted a request for copy and paste UVs from one model to another about a year ago and this very simple feature is still missing and both this and the suggestion in this post would save me literally hours of billable time.
#368178
(+1)

if it can be done "easily";

in theory it seems like a trivial thing, but i am not so sure that maxwell could reliably alter geometry "on the fly" where it has no knowledge about it's topology.
i mean differences in tesselation, mesh count, welding, keep correct uvs etc..
#368182
polynurb wrote: in theory it seems like a trivial thing, but i am not so sure that maxwell could reliably alter geometry "on the fly" where it has no knowledge about it's topology.
i mean differences in tesselation, mesh count, welding, keep correct uvs etc..
Yeah, I doubt that such a tool would work well with Nurbs Geometry, regardless of source.
On simple boxy stuff it will probably work, but on models with a lot of curvature the results always look crappy, that is with Rhino's inbuilt rendertime Edge Softening Tool.
That wiggly edge which is supposed to be a regular rendertime fillet is caused by irregular triangles at subsurface borders. Manually adjusting the render mesh may help some
but most Nurbs packages don't even allow doing this with control.

Image
#368188
Polyxo wrote:Yeah, I doubt that such a tool would work well with Nurbs Geometry, regardless of source.
I think that all the geometry inside Maxwell, once imported, are triangles.
#368190
Rickyx wrote:I think that all the geometry inside Maxwell, once imported, are triangles.
Yeah, that is correct, but the triangulation still has to deal with the topology of of existing geometry.

The rendertime Bevel in Modo is probably a quad based pre-process which works nicely with their Catmull Clark subdivision,
and on subdivisions optimized geometry. After that effect has been applied finally the actual triangulation will take place.

I can not imagine that a mesh with a lot of curvature, imported from Rhino or Solidworks will look equally good as a subdivision
mesh with Modo's rendertime bevel algorythm applied. Maybe some user who owns both may try -I would be very surprised
to see good result.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?