All posts relating to Maxwell Render 1.x
User avatar
By philipbruton
#35954
For now you have to start a render then stop it and use the viewer to open an image an save out as a .mxi for use with the emitter shader.
Apparently opening the viewer program seperately wont save out properly, or something :?
By adamwade
#35988
This was a question I posted a few days ago. TIling an image map is not the correct way. It works though, but it should be somehow created by an unequal scaling of a roughness or built in bump texture. This works in Flamingo as well.

Has anyone simulated this yet in MW? Let's see some samples.

Thanks.
Sketchup 2026 Released

Thanks Fernando, Your suggestion works perfectly […]

Hello, I'm sorry for the late reply. Hopefully, t[…]

Hello Blanchett, I could reproduce the problem he[…]

Hello dear customers, We have just released a new[…]