All posts relating to Maxwell Render 1.x
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By philipbruton
#35954
For now you have to start a render then stop it and use the viewer to open an image an save out as a .mxi for use with the emitter shader.
Apparently opening the viewer program seperately wont save out properly, or something :?
By adamwade
#35988
This was a question I posted a few days ago. TIling an image map is not the correct way. It works though, but it should be somehow created by an unequal scaling of a roughness or built in bump texture. This works in Flamingo as well.

Has anyone simulated this yet in MW? Let's see some samples.

Thanks.

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