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By Mihnea Balta
#350766
Yes. Just make sure you uncheck "Export Vertex Colors" in the Maxwell section of the shave hair attribute editor, otherwise the colors computed by Shave will be multiplied by the reflectance 0 textures you use. Alternatively, you can apply a white texture in your material, enable "Export Vertex Colors", and use Shave's tip color, root color and hue/value variation material parameters (or textures).
By jfrancis
#350901
How can I turn a single generalized spline into a Maxwell hair?

I've been trying to assign a hair system to it and then assign a paint effects brush to that, but I keep getting very angular results, as if I'm only seeing the control hull of the curve, and I can't seem to figure out how to control what I'm doing.
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