- Mon Dec 19, 2011 9:06 am
#350766
Yes. Just make sure you uncheck "Export Vertex Colors" in the Maxwell section of the shave hair attribute editor, otherwise the colors computed by Shave will be multiplied by the reflectance 0 textures you use. Alternatively, you can apply a white texture in your material, enable "Export Vertex Colors", and use Shave's tip color, root color and hue/value variation material parameters (or textures).