All posts related to V2
#350429
I currently have a SketchUp model of a hospital and site and want to do a fairly simply camera animation. I can bring the model into 3ds Max, reassociate the materials and create the camera path but I'll have to reassociate those materials any time there's a change in the SU model.

What if I export my SU model to an MXS and then create a camera path in 3ds Max which I can export to a series of .MXS's which have the camera path but no actual geometry. Could I thru a script or something combine those somehow? What would be ideal, I think is if I could bring in the geometry in the form of the new maxwell proxy. That way if there are changes later I could update the proxy and rerun the animation.

Any ideas? Or maybe there's some other way?

-Brodie
#350439
the proxy thing sounds interesting... and should work i think... or not?!?
If you place your linked mxs in max you should be able to start your animation from there even if you store a new mxs from sketchup.
...or directly from the mxs as you said.
#350473
brodie_geers wrote:Too bad the proxies don't view correctly in 2012 yet. I'll have to go back to 2011 for now I guess.
yes... i hope this will be fixed soon...
but i think the problem occurs "only" with Nitrous, so you can switch to directx in max2012
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