All posts related to V2
#344122
not sure what the projector is :oops:

basically i have the different colour versions of the same texture in different slots and would like to change the overall scale of the material. it would make sense to have a global scale parameter so i don't have to look for and adjust maps separately. maybe a control next to the global bump?
#344126
Stoker wrote:Is there some reason you can't accomplish what you want by scaling the projector?
That won't always work and even when it does, is a hack work around for a feature that should be included in Maxwell. :(

just so you know, if you do your UV layout in your 3d program, the uv projectors are locked and you can't adjust anything without laying them out in studio. Even with that, adjusting the projector would cause all materials on the object to be affected.

They definitely need too add global, per material, texture adjustments. I run into this ALLLL the time and it is such a HUGE time sink to manually adjust every texture.
Last edited by itsallgoode9 on Sat Jun 25, 2011 7:27 pm, edited 1 time in total.
#344127
itsallgoode9 wrote:just so you know, if you do your UV layout in your 3d program, the uv projectors are locked and you can't adjust anything without laying them out in studio. Even with that, adjusting the projector would cause all materials on the object to be affected.
thanks but your advice came too late ;). i fiddled with the different types of mapping and realised after that i had lost my original mapping. there should at least be a way to go back to my original mapping (maybe there is?)! anyway, no harm done as this is just a test project and i just closed the scene without saving and went to bed.

+1 that this is a missing basic feature. it's a big time saver to be able to adjust this globally.
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