- Tue Jun 07, 2011 7:42 am
#343481
this project is completed, but i just need to know why and how to solve it if another such project comes again.
See below (sorry i can't show full pictures of it). Is about coins being containd in an object made of acrylic.
In the image, there are 3 visuals (Visual 1, 2 and 3) and each visual there are 2 cropped areas from the same render.
1) Visual 1 (Area A and B): Is actually test render, to determine how much refraction i need so the details can be seen. At a stage when im comfortable with the overall especially the larger area, but the details in most area cant be seen. So i procced to another refraction (Nd)
1) Visual 2 (Area A and B): Is actually another test render using a higher refraction (Nd), So as to bring out the other details but it results in a pretty messy refractions or reflections around. But overall there are details that i will like it to have. So after many attempts., i have one final render where there are messy renders going around.
1) Visual 3 (Area A and B): The is the final render and after some compoisiting is done, messy area were removed while the details were maintained.
Now my questions are. Why such messy renders came about? What can be done?
My model is modeled in a way that outer is one shape, inner is another. Theres no joint objects nor the inner is subtracted/cut.

See below (sorry i can't show full pictures of it). Is about coins being containd in an object made of acrylic.
In the image, there are 3 visuals (Visual 1, 2 and 3) and each visual there are 2 cropped areas from the same render.
1) Visual 1 (Area A and B): Is actually test render, to determine how much refraction i need so the details can be seen. At a stage when im comfortable with the overall especially the larger area, but the details in most area cant be seen. So i procced to another refraction (Nd)
1) Visual 2 (Area A and B): Is actually another test render using a higher refraction (Nd), So as to bring out the other details but it results in a pretty messy refractions or reflections around. But overall there are details that i will like it to have. So after many attempts., i have one final render where there are messy renders going around.
1) Visual 3 (Area A and B): The is the final render and after some compoisiting is done, messy area were removed while the details were maintained.
Now my questions are. Why such messy renders came about? What can be done?
My model is modeled in a way that outer is one shape, inner is another. Theres no joint objects nor the inner is subtracted/cut.






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