- Tue Apr 19, 2011 12:59 am
#341623
I can appreciate that and certainly programs that work with geometry would be better suited for that task -- Substances are more or less geometry independent and would require some guidance from the texture artist as to how they would generate their dirt, rust, etc.
In an instance like what you are talking about you would need to create the UVs and basic texture painting before going into Substance Designer -- there you would have to design the Substance to have the parameters specific to your particular geometry... it can be done but I think it may not be much more efficient unless you were wanting to see many hundreds of variations of that same object.
I think Substances are at their most efficient when you are doing something like a large cityscape and need many variations of brick and concrete -- here you could use only a few Substances to texture most of the city and maintain a sense of uniqueness to each surface.
To put it another way -- I don't see substance as a "Hero" texturing tool... this is a great tool for just about everything else where you just need to get something unique on there fast, so you can spend more time really tweaking your "Hero" textures.
Best,
Jason.
In an instance like what you are talking about you would need to create the UVs and basic texture painting before going into Substance Designer -- there you would have to design the Substance to have the parameters specific to your particular geometry... it can be done but I think it may not be much more efficient unless you were wanting to see many hundreds of variations of that same object.
I think Substances are at their most efficient when you are doing something like a large cityscape and need many variations of brick and concrete -- here you could use only a few Substances to texture most of the city and maintain a sense of uniqueness to each surface.
To put it another way -- I don't see substance as a "Hero" texturing tool... this is a great tool for just about everything else where you just need to get something unique on there fast, so you can spend more time really tweaking your "Hero" textures.
Best,
Jason.
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