- Wed Feb 23, 2011 12:17 pm
#338269
I my latest project I noticed some difficulties to get proper materials assigned. Even when geometry is fully exploded at export.
This could be a SU problem. When I copy paste the same geometry into a new file the problems are solved when rendering from the new file.
Exporting to Studio works as well. No problem then. But when exported directly I get wrong renders.
I also got problems exporting matarials with the same imagemap but edited for color in the SU-material panel. Changing the color in PS and using differently colored imagemaps gets things right again.
Then my texture positions often flip 90 degrees in SU, depended on the texture loaded. With some texture maps loaded into SU I see texures flipped going in and out groups. At render you also see the flipped results instead of assigned positions in SU.
When I export to Studio without the sun activated I can no longer see the sun's postions on the compass in the modelwindow in Studio. Even when I go from IBL to physical sky. Ineed to reexport to Studio with the sun activated to get the sun back into the compass.
Francois
PS, not bug related.
I got however great results using the interactive preview to test materials, hdri's and sunpositions. The interactive preview is especially nice to set the values of roughness mappings in the material editor. It saved me lots of time.
I will post the results of my latest work (competition) as soon as I am allowed by my clients. The current versions of SU, Maxwell and the plugin are giving me a lot of fun doing my work, in contrast to the frustrations the work used to be.
I wonder though when an update is to be expected. I would especially like the image counter to be implemented in the plugin.
This could be a SU problem. When I copy paste the same geometry into a new file the problems are solved when rendering from the new file.
Exporting to Studio works as well. No problem then. But when exported directly I get wrong renders.
I also got problems exporting matarials with the same imagemap but edited for color in the SU-material panel. Changing the color in PS and using differently colored imagemaps gets things right again.
Then my texture positions often flip 90 degrees in SU, depended on the texture loaded. With some texture maps loaded into SU I see texures flipped going in and out groups. At render you also see the flipped results instead of assigned positions in SU.
When I export to Studio without the sun activated I can no longer see the sun's postions on the compass in the modelwindow in Studio. Even when I go from IBL to physical sky. Ineed to reexport to Studio with the sun activated to get the sun back into the compass.
Francois
PS, not bug related.
I got however great results using the interactive preview to test materials, hdri's and sunpositions. The interactive preview is especially nice to set the values of roughness mappings in the material editor. It saved me lots of time.
I will post the results of my latest work (competition) as soon as I am allowed by my clients. The current versions of SU, Maxwell and the plugin are giving me a lot of fun doing my work, in contrast to the frustrations the work used to be.
I wonder though when an update is to be expected. I would especially like the image counter to be implemented in the plugin.