Nova66 wrote:I can do it for tip number 13 except that what I am thinking of is more of a "General tip of the day" rather than an "MXM tip of the day".
I may have to take back my offer of providing tip number 13, even though it wasn't terribly relevant to the theme of MXM. My workflow was all about creating 6 square renderings, each using a camera angle of 90º and each looking at one of the faces of a virtual cube. I set up my 6 camera angles in MicroStation and export them along with my geometry to Maxwell Studio.
For the purposes of my tip of the day, when I tried to manually set up a Maxwell Studio workflow that matches what I did in MicroStation I had problems getting the camera to look directly up or directly down. MicroStation's Up & Down cameras translate to Maxwell with some pretty weird numbers for the Roll Angle but whenever I try to reproduce them manually, Maxwell Studio just presents me with a black viewport.
So with that bit of confusion, I'm going to have to look into it a bit more before I can offer a workflow that's reproducible inside Maxwell Studio.
Andrew.