All posts related to V2
User avatar
By Half Life
#337722
I don't believe I will be able to do any tips this coming week as this is deadline week for my video series and I usually don't get much sleep at the end of these... David, Brodie, and Tom have all contributed excellent tips is there nobody else who has anything to share?

Best,
Jason.
User avatar
By Nova66
#337723
Half Life wrote:David, Brodie, and Tom have all contributed excellent tips is there nobody else who has anything to share?
In comparison to you guys I feel like a bit of a Maxwell noob but I'm happy to share a workflow I recently used for the creation of a 360º panorama.

I can do it for tip number 13 except that what I am thinking of is more of a "General tip of the day" rather than an "MXM tip of the day". I'm not sure how strict we want to be about keeping to the MXM theme?


Cheers,
Andrew Novinc.
User avatar
By Nova66
#337728
Nova66 wrote:I can do it for tip number 13 except that what I am thinking of is more of a "General tip of the day" rather than an "MXM tip of the day".
I may have to take back my offer of providing tip number 13, even though it wasn't terribly relevant to the theme of MXM. My workflow was all about creating 6 square renderings, each using a camera angle of 90º and each looking at one of the faces of a virtual cube. I set up my 6 camera angles in MicroStation and export them along with my geometry to Maxwell Studio.

For the purposes of my tip of the day, when I tried to manually set up a Maxwell Studio workflow that matches what I did in MicroStation I had problems getting the camera to look directly up or directly down. MicroStation's Up & Down cameras translate to Maxwell with some pretty weird numbers for the Roll Angle but whenever I try to reproduce them manually, Maxwell Studio just presents me with a black viewport.

So with that bit of confusion, I'm going to have to look into it a bit more before I can offer a workflow that's reproducible inside Maxwell Studio.


Andrew.
By brodie_geers
#337739
Nova66 wrote:
Nova66 wrote:I can do it for tip number 13 except that what I am thinking of is more of a "General tip of the day" rather than an "MXM tip of the day".
I may have to take back my offer of providing tip number 13, even though it wasn't terribly relevant to the theme of MXM. My workflow was all about creating 6 square renderings, each using a camera angle of 90º and each looking at one of the faces of a virtual cube. I set up my 6 camera angles in MicroStation and export them along with my geometry to Maxwell Studio.

For the purposes of my tip of the day, when I tried to manually set up a Maxwell Studio workflow that matches what I did in MicroStation I had problems getting the camera to look directly up or directly down. MicroStation's Up & Down cameras translate to Maxwell with some pretty weird numbers for the Roll Angle but whenever I try to reproduce them manually, Maxwell Studio just presents me with a black viewport.

So with that bit of confusion, I'm going to have to look into it a bit more before I can offer a workflow that's reproducible inside Maxwell Studio.


Andrew.
At the top of your viewport you've got the Perspective dropdown, followed by Shaded, Display, and then 3D and your orthographic views (F,B,L,R,T,D). Did you try those?

It sounds like an interesting tip. Hope you're able to get it figured out.

-Brodie
User avatar
By David Solito
#337821
Half Life wrote:I just posted tod #14 -- since nobody is signing up for future tod's I'm going to stop updating this because I don't need a platform for just my ideas... that's what my videos are for. :cry:

Best,
Jason.
I understand your point of view Jason. thank you again for your contribution.
Help with swimming pool water

I think you posted a while back that its best to u[…]

Sketchup 2026 Released

Considering how long a version for Sketchup 2025 t[…]

Greetings, One of my users with Sketchup 2025 (25[…]

Maxwell Rhino 5.2.6.8 plugin with macOS Tahoe 26

Good morning everyone, I’d like to know if t[…]