Everything related to http://resources.maxwellrender.com
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By Tea_Bag
#324869
@Rob - Thanks alot! the intro video is my favourite too! layout was the time killer! tweaking this and that till it looked right! Happy you like it! :wink:
anytime the shop is open 24hrs! :D

@Brian - Thank you! :D :wink:

@Max - :oops: Thanks for the kind words! I'm hoping it goes well too! hehe! many sales can help create new and better packs! - still think you need to do a material pack! :mrgreen:
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By macray
#344842
how about having a small preview of the content of the package? Except from the intro there is no indication given of what the materials look like.
Is it only wood floors? How big is the download? The 100mb only apply to the sample... and I really wonder why you didn't use the internal texture editor when it comes to the maxwell materials. 3 of these textures look they are just slightly desaturated versions of each other - and even then I'd prefer to have for example the specularity something else and not exactly the same... this results in dark floor areas reflecting less than bright areas and that is strange...

btw: What happened to the bricks and tiles that you show on the other pages here?

Don't get me wrong - your materials look nice, but texturewise they seem to be a bit exaggerated in size and for Maxwell material I'd wish for more diversity.


btw: the promo offer is very hard to read with the dark red text on dark background!
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By Tea_Bag
#344869
Thanks for the feed back macray! :)
macray wrote:how about having a small preview of the content of the package? Except from the intro there is no indication given of what the materials look like.
There is a preview section that shows a scene and a close up view of the materials (its flash tho which might be the issue) - vaild points tho I am looking at improving these issues (show total download, image format etc). Yes currently its only wood flooring.
Tea_Bag wrote:and I really wonder why you didn't use the internal texture editor when it comes to the maxwell materials
At first I was going to use the internal texture editor but decided to keep the textures individually as most would rather have the various types of textures (diffuse, bump, spec, normal etc) - plus it can be usable in other packages. :)
Tea_Bag wrote:3 of these textures look they are just slightly desaturated versions of each other - and even then I'd prefer to have for example the specularity something else and not exactly the same... this results in dark floor areas reflecting less than bright areas and that is strange...
Do you have an example to show?

Creating these textures I had alot of manual involvement tweaking by "eye" till I found the result I was happy with - Not the fastest way to approach this but I was happy with the results. I could go down the Pixplant route to generate my bump, spec etc in the future. 8)
Tea_Bag wrote:btw: What happened to the bricks and tiles that you show on the other pages here?
They are a WIP as as we speak some tiles shown on the other pages were pushed back as I was not happy with the original quality (res vs detail) - unfortunatley its a slow process collecting the different tiles but its getting there :) Here are some:

Image

Image

Image

Image

Two of the above tiles are on the Modo share site ill have the maxwell versions up over the weekend
Tea_Bag wrote:Don't get me wrong - your materials look nice, but texturewise they seem to be a bit exaggerated in size and for Maxwell material I'd wish for more diversity.
Thanks :wink: In size you mean resolution or in mb? tell me more about this diversity :)
Tea_Bag wrote:btw: the promo offer is very hard to read with the dark red text on dark background!
:P - You got me on that one! ill sort that out when I have 5min :)
Last edited by Tea_Bag on Wed Jul 13, 2011 11:01 pm, edited 1 time in total.
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