Björn: Cheers!

this aluminium is a earlier experiment i started in 1.7 and now testrendered with 2.0, it's a 4 layer based aluminium, the extra layers are just there for extra control over surfacedetails. It's a combination of them all actually, multiple roughnessmaps, scratchmaps, IOR values, multiple anisotropymaps and bumpmaps and more.. it's a mess!
3DTP: Thanks!

that's a modified version of my realworld softbox photostudio prop i built earlier, it has thinSSS for the thin semitransparent cloth on that covers it and studio spotlights with actual reflective reflectors with a emitting mesh as the lamp in the centre of them. The light you see and the pattern you see on the cloth is reflected caustics. Try rendering that with 1.7, it's just not possible!

the whole photostudio equipment i built is all accurate based upon realscale so yes they do work like the real thing would work in a real studio. That's what makes it awesome! i could not render them properly before with 1.7 but now with 2.0 i can.
And Björn, i rendered out materialballs of that aluminium for you. It's not yet fully fixed to use what 2.0 offers but it will be later on.. here's what it looks like now. First image is the same aluminium as you saw in that head rendering i posted earlier. The second one is a different aluminium where i just been playing around some, trying a different approach to it. If you want a real good looking alumium, check out the one made by hyltom on the MXM Gallery. Honesty, it's the best one.
/ Max