All posts related to V2
#311168
Any ies guru´s ready to show their work?
I got it working ok in the demo, but need ekstreme high input values to get close to real life!

I also have problem with HDRI illumination, and sun (no sun or shadows from HDRI).
#311188
AndreD wrote:...
..no, works finde here..??
(just check hdri intensity)
hm?
you can use an hdri for illu and have the physical sun cast shadow at the same time?
i can't.
i need to deactivate the illumination channel of the hdri lighting system to let the sun shine.
#311190
mashium123 wrote:
AndreD wrote:...
..no, works finde here..??
(just check hdri intensity)
i need to deactivate the illumination channel of the hdri lighting system to let the sun shine.
thats what I did...
i just did´not remember my setup ;-)
#311191
sorry, but i'm not really sure what i'm seeing there.
shadows from sunshine?
it looks as if the shadows on the sidewalk are part of the bckgr-hdri.
why don't you just try a simple cube on plane situation, where you have all hdri channels activated AND one can see how the sun throws it's shodow on the plane.
if you have the time, of course.
because this simple situation shows for me, that it doesn't work.
(as said, i need to deactivate the illu-channel in the hdri-system, if i want the sun's shadow)
#311193
Would be great if this could be implemented, need to align the sun to the sun in the HDRI, but that is ok.
The freedom of great lightning would be fantastic, and very real if used by the law of nature (all is ok;)

I got a very broad color vision, but most people don´t notice these details, nor do monitors.
So HDRI with the very nice sun of MR would be a great tool, please make it adusteble too :)

Please 10 times, and very fast.
#311209
wow some nice new renders posted here in last few days..
- rkart awsome development on the skin stuff!!! so thankful for your experimaentatinos and post with those-- you got my neurons a firing!
-Sweet-ass huge robot jurX! reminisent of old 50s style sci fo lov it!
-mashmium i see that as sss/plastic handles on plyers? nice render esp w sss
-i like the hallway renders. .esp the outside one-i like the composition!(inside one has a bit of the fireflys or tiny light specs that pop up in v2 maybe that will be resolved with a new v2 patch hopefully NLis working on releasing something to us soon-crossingfingres)

and MAX what a cool bronze head studio lighting set of renders..Are those emmiters reflecting in mirrors behind/side of the bronze head?? if so what a wondeful studio lighting experimentation/setup idea.. I love the circluar look of the light WOW!
#311210
[quote="mashium123"]
you can use an hdri for illu and have the physical sun cast shadow at the same time?
[quote]
and reply to "knurrebusk"

MAXWELL shouldnt be the FINAL step -- just a tool if you want to create "works of art" -- no masterpiece of a old school artist was solely done with 1 tool.. i dont see dali or others that did grand paintings only using 1 pencil..or 1 brush..

If you want BOTH IBL and SUN/SKy then render them both as seperate renders -- then setup a matte/blend approach in photoshop or after effects or other comp software and blend the two together there.. dont get stuck in a rut cuz maxwellcant do 100% of the project..

-( i strayed off topic).. lets keep this thead showing off new V2 renders/test
Last edited by 3dtrialpractice on Fri Oct 09, 2009 6:52 pm, edited 2 times in total.
#311222
I´ll try the comp ver first, but feel I´ll end up back were I started :(

If I wanted to be a matte artist I would be happy without MR, point is I love the strange interaction a MR render is.

Still thanks for the advise, need to wait for the full ver anyway, since only large renders show the details.
#311227
Björn: Cheers! :) this aluminium is a earlier experiment i started in 1.7 and now testrendered with 2.0, it's a 4 layer based aluminium, the extra layers are just there for extra control over surfacedetails. It's a combination of them all actually, multiple roughnessmaps, scratchmaps, IOR values, multiple anisotropymaps and bumpmaps and more.. it's a mess! :D

3DTP: Thanks! :) that's a modified version of my realworld softbox photostudio prop i built earlier, it has thinSSS for the thin semitransparent cloth on that covers it and studio spotlights with actual reflective reflectors with a emitting mesh as the lamp in the centre of them. The light you see and the pattern you see on the cloth is reflected caustics. Try rendering that with 1.7, it's just not possible! :) the whole photostudio equipment i built is all accurate based upon realscale so yes they do work like the real thing would work in a real studio. That's what makes it awesome! i could not render them properly before with 1.7 but now with 2.0 i can.

And Björn, i rendered out materialballs of that aluminium for you. It's not yet fully fixed to use what 2.0 offers but it will be later on.. here's what it looks like now. First image is the same aluminium as you saw in that head rendering i posted earlier. The second one is a different aluminium where i just been playing around some, trying a different approach to it. If you want a real good looking alumium, check out the one made by hyltom on the MXM Gallery. Honesty, it's the best one.
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render engines and Maxwell

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