
thanks for your kind words D7. There's a couple of tips i can give you already Nico, grab a copy of Moi3D and one of 3D-Coat and use Moi to export your SW model as a mesh with quads, then you use 3D-Coat to paint dirtmaps and general wear and tear on the quadmesh you exported so nicely from Moi. In 3DC you can easily build a new topology ontop of your Wall-e model or you can use 3Dc's auto-UV feature and instantly start texturing it. These are both great tools and workflows for any serious textureartist out there who wanna have filthy & dirty models.
I have to say, great update also on your model. The details are stunning already and i know they will be even better. Keep going!
/ Max