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By Hervé
#282463
ok.. and what about the license plates.. these cars are all stolen.. hehe (teasing you..)

pretty cool..

can you post a little piece of the big render..?
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By Bubbaloo
#282467
Herve! I'm afraid you're not seeing the forest for the trees... uh... cars. Seriously, though, you're right. I need to put some plates on these cars. And the RX8 on the right has no interior... :cry: I need to steal an interior from one of the other cars.

Here's a full res crop:
Image
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By Hervé
#282471
no problem Brian.. hehe get down get down.. yanomeno..?

I likethe people.. not disturbing yet shows the building size..

cars are kinda low polys.. well.. no beggie..

How did you do the people.. from 2D people alpha maps..?
(nice texture on the building.. :wink:
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By Bubbaloo
#282472
How did you do the people.. from 2D people alpha maps..?
Exactly.
cars are kinda low polys
"We're not selling cars, we're selling architecture!" -My Boss :lol:
nice texture on the building
Thanks
hehe get down get down.. yanomeno..?
Huh?
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By Hervé
#282473
Yanome ? = you know me no..? (hehe)

Tell your boss you're not seeling architecture, you're selling an entire image.. partially made of cars... and architecture... and trees.. etc.. :wink:
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By Hervé
#282479
I hear you Brian... hehe.. 8) :wink:
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By Frances
#282487
To me, it looks like a render of a parking lot with a very nice building in the background. The building seems ungrounded and of secondary importance because the "grounding place" is obscured by cars. I think you could manipulate the car locations to make the view of the building (what you are selling) a more pleasing one.
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By Bubbaloo
#282493
Hey, Jason. How is the POV strange? The camera is 6' off the ground. The "Man" likes human eye views. What would you do to change it?
By medmonds
#282499
The strange thing about the POV for me is that the view is cropped too tightly to the size of the building. I would prefer to see a little more site on one side or the other (or both), OR zoom in slightly to NOT see that little sliver on both sides.

On a related note.... I had a conversation on Sunday with a family friend who is a traditional media Architectural Illustrator in St Louis. He was telling me about a recent 1 week class he taught to architecture students at a University in St Louis. He held up to the class a computer rendering that someone had done and asked the class what they saw... The response was something like 'a building, with some cars and trees' and then a few comments about the lighting and details. Then he took the rendering and hand-sketched over it, held it up to the class and asked again... The immediate response was "It's a drawing of the building entrance." "Exactly" he said.

The point is with digital media it's easy to forget that effective imagery often focuses the viewer on specific aspects of a project to highlight importance, at the same time playing down the significance of other aspects.

In the case of this project and in reference to this conversation, I'd would second the comment that too much importance has been placed on the cars and the parking lot, and not enough on the building. I would suggest removing most of the cars near the center of the image and add more highlight to the entry way with plantings, signage, people and lighting.
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By Bubbaloo
#282501
Wow, thanks for the help. I will definately take it into consideration! BTW, the POV will change as the deadline has been pushed back and I will be adding a second building in the scene (to the left of this one).

Here is a render showing the modelling of the second floor interior. They have a generic white material applied for now, but it will most likely change.

Image
By JCAddy
#282520
What I meant by the POV being strange is the way the image is cropped so close to the sides of the building. It needs some sort of framing or space on the side to loosen it up. Right now it feels really cramped because of that and cluttered because of the cars as well.
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