

polynurb: Your abstract piece of displaced art is a very creative use of it, good job!

/ Max
Maximus3D wrote:how did you manage to get it to displace the backside of the ear, that would be overlapping geometry which is only possible with vector displacement as far as i know.
/ Max
..its just the google map as displacement map and diffuse texture...Tim Ellis wrote:AndreD, please can you explain your process of how you made your image from the google map?
Tim.
Yes, that's what the offset parameter doesMaximus3D wrote: I have a question about displacement, is it calculating the displacement from 0-255 or from 128-255 ? maybe that's difficult to understand.. heh. What i'm wondering is where Maxwell places the midpoint level of the displacement, if it's placed at the bottom of the scale at 0,0,0 (black) or of it's placed at 128,128,128 or somewhere else ? it would be smooth if we could adjust that ourself. It's handy when you work with displacementmaps.
When wanting to select a material with File > O[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]