Looking forward to the update. The new sky model looks fantastic, and improvements to the material editor always welcome. Keep up the good work guys.
Regards,
flower
Groovy.d7mcfc wrote:The update will be free.
Up until version 2 I believe.
I don't agree totally on that. The sharpness and density of the shadow is depending on the amount of humidity / clouds / pollution in the air. But I suppose there will be sliders to adjust those settings.JTB wrote: There are no options in nature.... Sunlight shadow is as it should be, so an option to control it makes it unreal![]()
Although I don't mind having some control over the look of the sky model.
def4d wrote:
... but really hope for procedurals...
if I have to guess... they both look similar because both want to duplicate our environment!Maximus3D wrote:About the new skymodel which btw looks great!the visuals from it looks a bit like the sky that Crysis has, very much similar quality with the exception of the sunbeams (guess it won't support that in Maxwell hehe). Anyhow, take a look at these two screenshots from Crysis and see for yourself, quite similar ain't they..
Click on the thumbnails to view them fullres.
/ Max
When wanting to select a material with File > O[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]