All posts relating to Maxwell Render 1.x
User avatar
By Thomas An.
#26266
An other technique (that I used earlier) is to:

- Push the screen surface slight inwards behind the edge of the TV rim and,
- place a rectangular emitter at the base of the rim cavity shooting upwards
- create a liner around the emiter periphery and give it a black diffuse color to prevent the inside of the rim from glowing.
User avatar
By tom
#26268
Can you send some daytime rendering of TV with physical sky? :lol:
User avatar
By hyltom
#26269
I'm using exactly the same technics than Thomas. As you can see Tom, in my sample it's also working with a physical sky.

Hyltom
User avatar
By Thomas An.
#26273
tom wrote:Can you send some daytime rendering of TV with physical sky? :lol:
It is possible as Hyltom said, although I don't remember what a TV looks like outside in the middle of the scorching sun.

If you take a real TV outside, you probably can't see a thing.
Maybe not even with sunglasses 8) :lol: :lol: :lol:

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By DELETED
#26275
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User avatar
By tom
#26277
I know you will laugh at this now but I could solve it this way.
Yours is wonderful and better than this guys. Congratulations once again!
Image
Image
The above tech has a viewing angle disadvantage...
But it also works pretty good under skylight :D
Thank you all for sharing knowledge once again.
Thank you all for being here keeping this soul alive.
User avatar
By Thomas An.
#26278
8etty wrote:..so to make it even more real, i'd place a glassurface in front of that loomy surface..so in bright light you'd get reflections on that..like on a real tv..is this possible_?
No need for glass at all... you get plenty reflections as is.

Here is the TV screen at daytime... out in the boonies...
Image
Last edited by Thomas An. on Wed May 18, 2005 11:18 am, edited 1 time in total.
By DELETED
#26279
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By DELETED
#26280
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User avatar
By tom
#26281
Thank you 8etty! :D
You see, there's an overexpose problem under daylight with your trick Thomas. ;)
On the other hand, I'm able to master mine better.
Because, for the night shot, the emitter is just 30 Watts and for the day shot it's 530 Watts.
I think I can even place a thin glass infront of my screen as 8etty said.
User avatar
By tom
#26282
Nice reflections but it must not be like that you know :lol:
User avatar
By Thomas An.
#26285
tom wrote:Nice reflections but it must not be like that you know :lol:
Tom, your technique is quite interesting and clever... but is also intricate.
Are you using 576 surfaces ? Do you adjust their UVs one by one ?

One comment: Is the color of your TV a little bright?
See, I am not sure a real TV will have as vivid images under the sun... so maybe we should check this one day 8)
By znouza
#26287
Thomas An. wrote:
tom wrote:Nice reflections but it must not be like that you know :lol:
Tom, your technique is quite interesting and clever... but is also intricate.
Are you using 576 surfaces ? Do you adjust their UVs one by one ?

One comment: Is the color of your TV a little bright?
See, I am not sure a real TV will have as vivid images under the sun... so maybe we should check this one day 8)
real plasma or LCD tvs have this kind of very bright image... even under the sun.. :)
By DELETED
#26288
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User avatar
By tom
#26290
hehe....new plasmas can :lol:
btw, they are not seperate mesh, let me explain:
create a plane 1 x 576 segment
edit from side, pick odd points and drag to have a zig-zag
remove faces looking upward...
map this single mesh with planar UV at once! :lol:
AND PLUSS+++++
I have adjustable-color (uv roughness of plastic affects it)
I have adjustable-gamma (emitter Z-position affects it)
So, I wanted it to be vivid... this is attractive! 8)
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