- Sat Dec 01, 2007 12:21 am
#254335
def4d: Yes, and no.. a clipmap would ofcourse do the job but this feature would spare us some work to create yet another bitmap for a material and that would also cut down on the total ramusage and increase the workflow as you might not get the clipmap correct the first time you create it. That's why i want this feature added.
Becco: True the coin would look better modeled, but as a example i used the coin maps now to illustrate this better. I could recreate the coin by adding a 2nd plane behind this first one, flip it over and displace the backside. It would appear solid.
jurx:
nice isn't it, old one too. Probably quite expensive and rare.. if it's not a fake.
Doc: The current system works, but it's not a optimal solution, neither is it perfect if you're looking at the workflow. This could be improved and it wouldn't hurt Maxwell. It's not like it's a cheat or something.. btw, nice work on that coin Doc.
Kurt: More like a clipmap which is slidercontrolled, meaning you adjust a value or a slider and the clipmap slides "up and down" X amounts of pixels shaving off more. This is very useful and simplifies things when you work with displacementmaps which needs to have transparent parts in them.
And now on to something completly different, here's a few more new materials i made for the current challenge in progress (i hope i win!).
Btw, the chainmail one i posted in my previous post dissapeared as i messed up when i edited my post there, doh! so here it comes again, sorry those of you who seen it already.
Rope

Chainmail

Orange (yes this one has a tiny displacement)

Mossy rooftiles

Swamp ground

I'm sorry about the big post.. but i hope it's worth it.
/ Max
Becco: True the coin would look better modeled, but as a example i used the coin maps now to illustrate this better. I could recreate the coin by adding a 2nd plane behind this first one, flip it over and displace the backside. It would appear solid.

jurx:

Doc: The current system works, but it's not a optimal solution, neither is it perfect if you're looking at the workflow. This could be improved and it wouldn't hurt Maxwell. It's not like it's a cheat or something.. btw, nice work on that coin Doc.

Kurt: More like a clipmap which is slidercontrolled, meaning you adjust a value or a slider and the clipmap slides "up and down" X amounts of pixels shaving off more. This is very useful and simplifies things when you work with displacementmaps which needs to have transparent parts in them.
And now on to something completly different, here's a few more new materials i made for the current challenge in progress (i hope i win!).

Btw, the chainmail one i posted in my previous post dissapeared as i messed up when i edited my post there, doh! so here it comes again, sorry those of you who seen it already.
Rope

Chainmail

Orange (yes this one has a tiny displacement)

Mossy rooftiles

Swamp ground

I'm sorry about the big post.. but i hope it's worth it.
/ Max