Looks great, but you do bring up a good question. Just how badly does the displacement mapping really effect render times? It would be nice if someone could do a simple side-by-side render test of a simple object, first with a greyscale bump map, and then re-rendered using the same greyscale image as a displacement map. I haven't upgraded to V1.6 yet, so I can't do it, but some hard numbers would be nice to see so the user can evaluate what scenes are worth using displacement mapping on rather then bump maps. Something along the lines of "Diaplacement mapping causes a ...% increase in render time" in comparison to the same image used in a bump map.
I fully expect a render time increase, but it's the size of the increase that's important for my paying work (thanks for your example superbad). I'd love to use the realism of displacement maps, but it's a time vs. money equation. If the increase was say 100% I might consider it for a lot of my work as my dual quad-core burns through Maxwell scenes and it would still be worth my while financially. However, if it was a 400% increase in render times (as Superbad suggests), that turns a 2 hour render into an 8 hour render, which just isn't cost effective for my business. The displacement results are just outstanding from what I've seen so far, and I'd love to incorporate it into the pipeline, I'd just like to see some comparison numbers. If someone has the time to make a "Sample scene" with one using just bump maps, and the same scene using just displacement maps, and then compare the two at the same sample level, we could see if the quality increase justifies the extra time. Just a suggestion, and it would be interesting to evaluate.JCAddy wrote:With any render engine comes a slow down when using displacement, why the shock here? There are even example renders in the manual that have render times stamped on them.
I don't know, why not?JCAddy wrote:Also, I realize these are just tests that you're running but why would you displace a wood grain that small anyhow?
Agreed, but I think you could do a side-by-side test showing the exact same scene, taken to the same Sample Level, comparing the quality of displacement vs. bump. For example, I've seen some outstanding grass, brick, and tile displacement materials already, so surely these would be great for a side-by-side test to show the difference in quality vs. the increase in render time. I'd do it myself, but I haven't upgraded to 1.6 yetMihai wrote: It is also very difficult to give you a 'standard' estimation of render time.
When wanting to select a material with File > O[…]
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