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By Hervé
#238937
very nice setting.. keep up !.. :D :wink:
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By NicoR44
#238940
simmsimaging wrote:
I have spent hours trying to get a highlight on a small lcd screen, but ended up just having to do it in post because it took too long to figure out.
I sooooo know your pain. I have been trying like crazy to figure out a way to do this better. One way I did think of works well in Max - not sure if you use that package, but you could adapt it somehow I'm sure:

Add an edit normal modifier. This adds a blue line off the face to indicate normal direction. In the modifier you can set the length of that line - just stretch it right out and it becomes exactly like what you described. I use those to orient and it helps a lot, but it's not the same as seeing it.

Another alternative would be to just add a bit of geometry at right angles to your emitter plane, group it together, and make it non-renderable - just a long spline or skinny plane etc. Just thought of that one now though - have to give it a go!
b
I'm not sure if this is what you are looking for but this is how I did my lcd's back in 2005:
http://www.maxwellrender.com/forum/view ... ht=cockpit :wink:

http://www.maxwellrender.com/forum/view ... t&start=45
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By simmsimaging
#238987
Thanks Hervé

Thanks Curt - I have had a good look through that thread before. Had a look again, but I am not sure it touches on the issue. Your LCD's look amazing, but I think Eric's issue was lining up the highlight in it -we were talking about a way to line-up emitters and their reflections when you can't see them in the viewport. Have a good trick for that? ;)

b
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