I'm not sure if this is what you are looking for but this is how I did my lcd's back in 2005:simmsimaging wrote:I sooooo know your pain. I have been trying like crazy to figure out a way to do this better. One way I did think of works well in Max - not sure if you use that package, but you could adapt it somehow I'm sure:I have spent hours trying to get a highlight on a small lcd screen, but ended up just having to do it in post because it took too long to figure out.
Add an edit normal modifier. This adds a blue line off the face to indicate normal direction. In the modifier you can set the length of that line - just stretch it right out and it becomes exactly like what you described. I use those to orient and it helps a lot, but it's not the same as seeing it.
Another alternative would be to just add a bit of geometry at right angles to your emitter plane, group it together, and make it non-renderable - just a long spline or skinny plane etc. Just thought of that one now though - have to give it a go!
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