- Sat Sep 15, 2007 11:34 am
#243282
It's a wizard high grade glass with 255 green tint. So no need really 
Then for the object you want to be glass, which shows shadows, turn on 'Hidden to GI' in the object parameters dialogue.
Will test more with different combinations of hidden parameters.
I'm currently running a 'Hidden to camera' test, which also has a 50% high grade green glass, with 50% AGS material.
Tim.
wagurto wrote:Tim nice work? are you planning to share your glass material on the MXM library?
sunmade wrote:that would be very cool tim.


Then for the object you want to be glass, which shows shadows, turn on 'Hidden to GI' in the object parameters dialogue.
Refraction looks accurate, but no caustics are shown in areas viewed through 'Hidden to GI' glass.giacob wrote: wonder.. this "new type of glass hidden to GI " gives correct refraction? it seems to me it doesnt .. if this is true ( but i could be wrong) it doesnt solve the major problem with AGS : the fact that it doesnt have refraction....
in case refraction works ( in effect they should) why not use a glass hidden to GI but visible to the camera in conjunction with a glass visible to GI but hidden to the camera ? thats also for water... perhaps it gives the right risult.( we could eventually obtain water with caustic and correct refraction at the same time, which could not be obtained with ags + hidden to camera water) .. must try.. or have u already tried Tim
Will test more with different combinations of hidden parameters.
I'm currently running a 'Hidden to camera' test, which also has a 50% high grade green glass, with 50% AGS material.
Noticed some strage refraction going on in my latest test too. Will post results later.PA3K wrote:Great work Tim,
i want just ask again someone from NL or A-team. Is it bug if i place glass in front of camera and every objects not visible to camera became visible through this glass?
Patrik
Tim.
http://emp3d.com
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