Any features you'd like to see implemented into Maxwell?
User avatar
By deadalvs
#225591
imagine.

You see in a finished rendering that only one material looks bad and You would want to re-render all the regions where this specific material is seen, with a different material.

or You reach a certain SL with which You're happy, but only one material is still noisy. like this, the rendering could be aborted, the material selected and using the whole cpu power concentrating on this region only.

this would also be very simple to implement... ! just an «updated» region render !

[ i know, it would be a problem for color bleeding when replacing a red material to a green one, but that is a small disadvantage! ]

NL... ?
User avatar
By deadalvs
#225608
well, since already a wish i adressed first got to a real deal, i hope for the best with this one... 8)
User avatar
By deadalvs
#228606
noone shares this wish...? wow ... :?
By Nuno Faria
#228616
Hi deadalvs,
I dont know if i understand correctly what you are asking here.
I already used a similar technic a couple of times (see below).
I suppose if i have this particular material in more than one place in the image, then this thecnic turns out usless.

Image

Best regards,
Nuno
User avatar
By deadalvs
#228618
ah, so it was not totally clear... sorry.

the region You drew is a rectangle to refine that particular area with all visible materials in that area. but what i'm asking for would be not a rectangular area but the area which is covered by one material only.

in Your image, let's say You wanted to re-render all the wooden parquet to reach a higher SL, You never could do that by a rectangle... You would need a pixel selection that looks like the material ID of the parquet...

clear now ? just render exactly all the pixels of ONE material...
By Nuno Faria
#228620
Sorry...didnt undesrstand your first post.

Then, my wish for this one too.

Regards,
Nuno
User avatar
By deadalvs
#228621
yay!

look, like this :

Image

would be insanely cool !!

certainly, the parts behind the glass would have to be selected too...

more people ?
User avatar
By zeuhl
#229066
+1
In fact, it was possible in the beta version, we were using an alpha channel for a region render. NL, please............ :?
User avatar
By deadalvs
#229070
ah that worked already... !?!

so it should not be complicated to implement again.

* * *

i started with RC 2 or 3, so i missed that feature.
User avatar
By trofaster
#229086
+1 - would be very nice for noise in glass
deadalvs wrote:ah that worked already... !?!

so it should not be complicated to implement again.

* * *

i started with RC 2 or 3, so i missed that feature.
:shock: ...a miracle your still here...
By vinys
#229146
I second the material id / alpha channel for region render wish.
User avatar
By deadalvs
#239293
what is that aeronoise if i am not member of that fry page ??

:roll:

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?