bjorn.syse wrote:Ooh, I have to try that. Thanks for your input guys.
Are the RDK tools sort of locked to be used with any particular render engine? and the displacement, does that give actual geometry (mesh) or is it something that only happens in rendertime and can't be accessed later?
and btw, the delaunay plugin is baked into david ruttens "point set reconstruction" tools. lovely for making terrains out of height curves.
Well, if you like David's tool then you will love the RDK mapped displacement. It basically generates a mesh based on any texture. It works right from the Rhino options window and it is not dependent on render engines. You can export the displaced mesh to other programs or handle it like any other mesh within Rhino.