Please post here anything else (not relating to Maxwell technical matters)
By glypticmax
#201904
Thank you for the insights Mihai.
The workflow seems to be working so far.
Magics does a good job of insuring my stl's are all spiffy.

I just loaded MOI and plan to play with it a bit. Shelling and meshing are two things that seem like they should be helpful.

I do foresee a problem creating a very high poly model in Mudbox and then trying to move it so I can make the stl. I'll just have to find the limits of what can be done.

I do wish somebody that just bought Mudbox would post.
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By Hervé
#202598
they have some videos back online :wink:
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By jurX
#202705
....insane programm!I bought it!
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By Hervé
#202708
me too... he he... but I'll need to change hardware... very slow over 200k polys... :oops: but that's ok for now... anyway.. awsome :wink:
By glypticmax
#202712
I was seriously looking at it due to the high poly displacements possible.
Then I read the output is really a displacement map to be applied to your model in your modeling app. Very handy if that's what you need, but not at all what I need.
A friend that has it advised me to wait till V2. So I'll keep an eye on it.
I agree with Max, that I'd like to see some images and hear about the workflow.
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By Hervé
#202718
Maximus3D wrote::shock: wow you guys must be having money grow outta your ears as Mudbox costs something like $800 or so. Damn i want to too!

Please do post something you created with it so we all can drool over your masterful creations :)

/ Max
nahhh Max, I bought the small version... "only265 euros with taxes.." My rich brother paid for it... because I helped him with his website...

well as far as I know.. you can output a normal map.. a displacement map... or the high rez mesh.. you work with what they call 'levels'.. each time you subdivide.. there is another levels added... so you can overall sculpt your piece with a pretty low level... then add high details on the highest level.. then only output the mesh you need.. low rez for instance, with a displacement from the highrez level.. whatever...

it works like a charm.. and modeling "some things" in modo "only" is sometimes too crazy (tedious & time consuming read")... where here, it takes 5 min..

fogot.. so far only one crash... but that maybe me or my old graphic card..

I am still learning... but as far as I can see, the learnin curve is pretty small.. once you get the basic.. all the rest is training..

I usually attack old grannies at night when I really need cash.. hehe.. (joking..)

Max, I have seen a report about Sweden last night... Xmas pretty.. really... but looks so cold.. :wink:

BTW, someone asked the output... well Obj. and mud... voila..

BTW, I could not open the obj. from Mudbox in LW, but modo handled it no problem...

I will post something once I get decent stuff with it... :wink:

If you need to know something.. ask me.. 8)
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By rivoli
#202722
glypticmax wrote: Then I read the output is really a displacement map to be applied to your model in your modeling app.
well, I guess you can import small/medium density meshes from mudbox to whatever 3d package you use. things might get a bit more complicated with some millions of sculpted polys though. that's why you're better off dealing with low res cages and leaving the displacement part at render time (assuming you have a renderer capable of render time displacement that is).
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By Hervé
#202736
rivoli wrote:
glypticmax wrote: Then I read the output is really a displacement map to be applied to your model in your modeling app.
well, I guess you can import small/medium density meshes from mudbox to whatever 3d package you use. things might get a bit more complicated with some millions of sculpted polys though. that's why you're better off dealing with low res cages and leaving the displacement part at render time (assuming you have a renderer capable of render time displacement that is).
well you can also output from MB a medium rez mesh.. + a normal map.. for Maxwell..
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By 3dtrialpractice
#202738
Herve or anyone else that bought it..

waht do you get once you buy.. you said you bought the standard not pro version.. Does it come with tutorials and tutorial movies or just a manual?
I too would love to buy this.. exp since the zbrush interface is soo weird. .I like the mudbox aproach way better (someone mentioned it was designed mayaish which is awsome to hear)

Are there plenty of demo tutoial movies that come with it. .or is it just the manual and a "figure it out for yourself" type of thing..

also once you buy the program you are not given a chance to join the forum???? that is weird- maybe they will change that?
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By rivoli
#202739
Hervé wrote: well you can also output from MB a medium rez mesh.. + a normal map.. for Maxwell..
yep, that was my point.. if only need bump that is.
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By Hervé
#202746
3dtrialpractice wrote:Herve or anyone else that bought it..

waht do you get once you buy.. you said you bought the standard not pro version.. Does it come with tutorials and tutorial movies or just a manual?
I too would love to buy this.. exp since the zbrush interface is soo weird. .I like the mudbox aproach way better (someone mentioned it was designed mayaish which is awsome to hear)

Are there plenty of demo tutoial movies that come with it. .or is it just the manual and a "figure it out for yourself" type of thing..

also once you buy the program you are not given a chance to join the forum???? that is weird- maybe they will change that?
it comes with nice video tuts...(watching them right now) + all docs.. it is very simple to use... really.. + you only need millions + poly meshes for ultra detailed stuff.. I mean I was playing a bit.. 500k polys will get you somewhere.. and IF you sclupt real fine details... then displacement or normal maps are here.. and they are of very good quality.

Once Maxwell got disp., then we'll be setup.. until then you can always render the high rez mesh.. maxwell handles high poly meshes pretty good.. but yes off course Displ. in Maxwell will be the cherry on the cake.. advice is to buy a small version now to get confortable with it.. and then if needed... you can always upgrade to the pro... the only diff. is the number of layers (5), but again you can go pretty far with just 5... because you can merge them, just like in PS... and still, It is enough for now..

last thing ! if you really want to have better tools, a wacom is really advised ! (I use the one from Bibi..hehe :twisted: )

so yes all good to me.. sure it may need some improvments here and there.. but so far so good.. totally usable ! :wink:
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By Hervé
#202748
BTW, it has the maya navigation style.. :wink:
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By 3dtrialpractice
#202749
THANKS Herve!

Great to know that it DOES come with Video Tutorials!
I will do what you recomend..I will buy the standard version first to get used to it and then upgrade .. Wish they had a demo version.. but 250 aint too bad for a great app like this..

I got a wacom tablet.. BUt what is a Bibi? wacom?
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By Hervé
#202755
Bibi is partner.. hehe.. yes wacom is a must.. you'll get forms incredible in no time... :wink:

takes one afternoon playing to start getting the entire app.. sort of Maxwell philosophy.. 8)

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