- Tue Nov 21, 2006 2:29 am
#196281
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deadalvs
Yellowdog will be a free download.. the cell development platform will be 15000 afaik.daros wrote:it will take time... all current versions of linux running on PS3 are very slow...
The first interesting linux for PS3 must be developed with Yellow dog, the Linux Cell development plattform. Yellow Dog costs about 15.000 $.
CELL processor, 8 programmables cores, 2 TERAFLOP of straight power.... something like a supercalculator on its ownLeonardo wrote:Pardom my ignorance, what do we get inside a PS3??
Would you be better off buying a pc?![]()
leo
"2 TERAFLOP of straight power/ cell processor" ... ah???thxraph wrote:CELL processor, 8 programmables cores, 2 TERAFLOP of straight power.... something like a supercalculator on its ownLeonardo wrote:Pardom my ignorance, what do we get inside a PS3??
Would you be better off buying a pc?![]()
leo
thxraph
2GB??? there is many less in the PS3 ://Mihai wrote:But I think the ram limit is 2gb? Can you expand that? Also wouldn't any software have to be rewritten for the Cell?
Cell processor only in action: http://video.google.co.uk/videoplay?doc ... s3+e3+2005PS3 Specs wrote:Product Name: PlayStation 3
Logo: PLAYSTATION(R)3
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
100 billion shader ops/second
Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance:
2 TFLOPS
Storage:
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Also these things can be paired via SLI technology.We’ve taken all that functionality and created one unified processor architecture. It’s a scalar architecture with a lot of floating point performance and energy performance, 128 processors running in a chip. Altogether, 3 Teraflops or so. All of these different processors could support a whole bunch of threads themselves and run concurrently. There are thousands of threads that run inside chip concurrently. We created a programming model of a chip supported by a complier and the model is a language extension of C. Architecture for interface is called “CUDA.” It’s a general purpose programmable processor that is optimized for very heavy weight, large amount of data and data-parallel applications. So those are the high-level bits.
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