Please post here anything else (not relating to Maxwell technical matters)
User avatar
By deadalvs
#196286
--> PS3 renderfarm on linux... :)

* * *

deadalvs
By daros
#196291
it will take time... all current versions of linux running on PS3 are very slow...
The first interesting linux for PS3 must be developed with Yellow dog, the Linux Cell development plattform. Yellow Dog costs about 15.000 $.
User avatar
By dutch_designer
#196308
daros wrote:it will take time... all current versions of linux running on PS3 are very slow...
The first interesting linux for PS3 must be developed with Yellow dog, the Linux Cell development plattform. Yellow Dog costs about 15.000 $.
Yellowdog will be a free download.. the cell development platform will be 15000 afaik.
User avatar
By Leonardo
#196323
Pardom my ignorance, what do we get inside a PS3??

Would you be better off buying a pc? :lol:

leo
User avatar
By thxraph
#196332
Leonardo wrote:Pardom my ignorance, what do we get inside a PS3??

Would you be better off buying a pc? :lol:

leo
CELL processor, 8 programmables cores, 2 TERAFLOP of straight power.... something like a supercalculator on its own

thxraph
User avatar
By Leonardo
#196334
thxraph wrote:
Leonardo wrote:Pardom my ignorance, what do we get inside a PS3??

Would you be better off buying a pc? :lol:

leo
CELL processor, 8 programmables cores, 2 TERAFLOP of straight power.... something like a supercalculator on its own

thxraph
"2 TERAFLOP of straight power/ cell processor" ... ah??? :? what's that??

8 cores for $600 doesn't seem that bad... how much ran? :lol:


EDIT... I'm reading all about it in WIKI :shock: this sounds promessing
User avatar
By Mihai
#196340
But I think the ram limit is 2gb? Can you expand that? Also wouldn't any software have to be rewritten for the Cell?
User avatar
By thxraph
#196346
Mihai wrote:But I think the ram limit is 2gb? Can you expand that? Also wouldn't any software have to be rewritten for the Cell?
2GB??? there is many less in the PS3 ://

not rewrited mihai, recompiled...but sure there will be some stuff to rewrite, overwise that... so much power can make application blazing fast....even emulated ;)


thxraph
User avatar
By -Adrian
#196351
There are too many complications along the way, i don't see anything happen that could affect us maxwellians.
User avatar
By Tim Ellis
#196421
Am I wrong in thinking you'd need a 128bit version of Maxwell, with a specific re-compile for the CELL & RSX, to get the full potential?
PS3 Specs wrote:Product Name: PlayStation 3

Logo: PLAYSTATION(R)3

CPU: Cell Processor

PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS

GPU: RSX @550MHz

1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
100 billion shader ops/second

Sound:

Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing)
Memory:

256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz

System Bandwidth:

Main RAM -- 25.6GB/s
VRAM -- 22.4GB/s
RSX -- 20GB/s (write) + 15GB/s (read)
SB -- 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance:

2 TFLOPS

Storage:

Detachable 2.5" HDD slot x 1
I/O

USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication:

Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller:

Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output

Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Cell processor only in action: http://video.google.co.uk/videoplay?doc ... s3+e3+2005

Full E32005 release tech video:- http://video.google.co.uk/videoplay?doc ... 3+2005+ps3

Tim.
User avatar
By Joss
#196433
Who need these pathetic 8 cores, while we already got 128 ones on PC... :D
By JDHill
#196450
...from Joss' link:
G80 is unified and programmable through C.


That's the key.
User avatar
By Joss
#196489
We’ve taken all that functionality and created one unified processor architecture. It’s a scalar architecture with a lot of floating point performance and energy performance, 128 processors running in a chip. Altogether, 3 Teraflops or so. All of these different processors could support a whole bunch of threads themselves and run concurrently. There are thousands of threads that run inside chip concurrently. We created a programming model of a chip supported by a complier and the model is a language extension of C. Architecture for interface is called “CUDA.” It’s a general purpose programmable processor that is optimized for very heavy weight, large amount of data and data-parallel applications. So those are the high-level bits.
Also these things can be paired via SLI technology.
Aaaand...i think there's also FPGA on the way. Very close ;)

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