All posts relating to Maxwell Render 1.x
By Fernando Lino
#194166
In my opinion NL should finish Maxwell first with all the features working properly after that they can start thinking in 64-bit or 128-bit if they want and making more plug-ins....GET IT DONE FIRST!!!!!
By superbad
#194168
That image brings me back to another thread. If RGB 218 is the color of bright white paper, and those walls are RGB 218, why do they look like dirt and not bright white paper? If you pushed the exposure up enough to make them look white, you'd blow out everything in the scene. That's a consistent problem I've had- white walls always look gray unless you overexpose the scene.
By andrebaros
#194169
This has come up a million times before, but since I'm sitting in a white room as I read this, I can say that all the white walls look are grey except right next to the light fixtures. If I only look at the part of the wall that has no direct light on it, it looks "white", but when I compare it to the part by the ceiling it looks grey. That's life, even in cartoons the walls are never white.

Question: Was the Maya Plug-in Video supposed to have audio? It looked like it should but I didn't hear anything.
By sunmade
#194174
I second llabs comments.

Please give us the same functionality for the upcoming Cinema 4D Plug-in!!

looks awesome!!

pleeeease
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By Mihai
#194179
superbad wrote:That image brings me back to another thread. If RGB 218 is the color of bright white paper, and those walls are RGB 218, why do they look like dirt and not bright white paper? If you pushed the exposure up enough to make them look white, you'd blow out everything in the scene. That's a consistent problem I've had- white walls always look gray unless you overexpose the scene.
You could go a little higher than 218 ofcourse, try it on a simple test scene and see what you get in terms of render time differences. But even in photos of interiors, you'll have to expose accordingly to get bright white walls, making windows and parts near lightsources blown out.

There is also the factor of what kind of light falls on the walls. Most often it's incandescent which gives the walls a warmer yellow tone. This is perceived as lighter color, more pleasant. Perfectly grey walls will always look strange. Just changing the color temp from perfect white to just slightly yellowish usually has a great effect, especially if combined with blue light coming from the sky. The complementary color thing :)
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By Frances
#194181
Mihai wrote: There is also the factor of what kind of light falls on the walls. Most often it's incandescent which gives the walls a warmer yellow tone. This is perceived as lighter color, more pleasant. Perfectly grey walls will always look strange. Just changing the color temp from perfect white to just slightly yellowish usually has a great effect, especially if combined with blue light coming from the sky. The complementary color thing :)
I've been preaching this for years. :)
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By jdp
#194185
sorry guys, no intention to hurt, and I am well aware of the reflectance problem. I still think that the optimization kills the quality of light, probably mostly because of the simplification of the emitters giving a less interesting light distribution and shadows...
I still think that some sort of exposure control at camera level would surely help to resolve the gray problem, although I really don't know how it can be implemented.

thanks for the tip about light color mihai... oh yes the complimentary thing!

as far as I am concerned I think I will keep painting my wall with black.. :lol:
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By Mihai
#194186
Maybe you get that impression because the other image is a bit darker.

But brigthen it up a bit, or even better increase the brightness of the emitters a bit:

Image
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By jdp
#194188
ok mihai, convinced! thanks for showing it.... :P
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By Dexel
#194209
aitraaz wrote:Ignaciao "Nacho" ( :shock: ) needs some sleep, give the poor guy some rest, looks really worn down....
Oh yes. An apple a day isn't exactly wrong, but may be a slightly insufficient health conservation routine judging by your teint (pardon). Go charge your batteries someplace nice and then.. back to work, Mister Bonafonte. More Macxwell work awaiting you. In the meantime we shall splash some liquids. Didn't expect a Mac RF at all. What a surprise. Much appreciated evidence of NL Mac commitment. Thanks!
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By Micha
#194222
superbad wrote:That image brings me back to another thread. If RGB 218 is the color of bright white paper, and those walls are RGB 218, why do they look like dirt and not bright white paper? If you pushed the exposure up enough to make them look white, you'd blow out everything in the scene. That's a consistent problem I've had- white walls always look gray unless you overexpose the scene.
It seems to be that the 80% rule is not necessary, because Maxwell do an internal correction. Look here:

http://www.maxwellrender.com/forum/view ... d60a208687

So, it could be no problem, if you use color 255. Or?
By lllab
#194247
still if you want to texture pysical correct you should not use 100% white or 100% saturation in any material.

but its true maxwell got much better and faster in those extrem colors.

cheers
stefan
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By juan
#194248
Hi Maximus and all,
Maximus3D wrote: But something troubles me when reading that..

- The classic "in the coming months" for the 64bit version was briefly mentioned there, and to me that sounds like 3 to 6 months counting from January 2007. That's a long wait..
Actually this is not 3-6 months for sure, and this is not counting from January ;)
Maximus3D wrote: - Plugins mentioned scheduled to be updated looks good but there are a few missing, since all plugins supported aren't listed in the newsletter does it mean they won't be updated or were they just not included in this newsletter ?
Maya is the first one we have announced, but of course it won't be the only one, there will be major updates of all the plugins.
Maximus3D wrote:now thinking about plugins for Rhino and the others..
We think about them too... ;)

Kind regards,

Juan
By lllab
#194249
fernando,

maxwell itself works quite well already, and 64 bit is essential today (there is no 128bit).
cheers
stefan
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