- Thu Oct 26, 2006 2:12 pm
#191322
OK, approaching perfection....
The ceiling, I suppose it is some kind of acoustic damping material, no?
If it is, it looks too shiny. These materials usually have a porous surface, which translates to close to lambertian roughness.
I agree with superbad on the monitors, I would guess you propably need to model the screen with a curved outer glass that can have a slightly rough environment reflection, and then put the emitters behind that. It will increase render time though... Maybe use an approach similar to AGS. Or maybe you can figure a way to do it in one material...hmmm.
I know your target is to match the photo, but please also make a final image using much less light. The photo lighting is quite harsh, some of the steps in the multilight have a much groovier atmosphere!
The ceiling, I suppose it is some kind of acoustic damping material, no?
If it is, it looks too shiny. These materials usually have a porous surface, which translates to close to lambertian roughness.
I agree with superbad on the monitors, I would guess you propably need to model the screen with a curved outer glass that can have a slightly rough environment reflection, and then put the emitters behind that. It will increase render time though... Maybe use an approach similar to AGS. Or maybe you can figure a way to do it in one material...hmmm.
I know your target is to match the photo, but please also make a final image using much less light. The photo lighting is quite harsh, some of the steps in the multilight have a much groovier atmosphere!