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By Sheik
#174707
Do you mean that the components you add to your SU scene are exported to Maxwell without the texture maps?
That is because Maxwell needs the maps as separate bitmap files, and if you imported the component it is possible you don’t have the map separately. The SU file/component has a copy of the map imbedded in the file, so you can se it in SU, even if you don’t have the separate bitmap.
Unfortunately the su2mxs plugin can’t (currently) extract those maps like the 3ds export can.
What you need to do is use the 3ds export, with the export bitmaps option selected. You can now delete the 3ds file you created. Then you have to open the materials in the SU materials editor and assign the maps you just extracted to the component. It should now export properly.
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Sheik

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