is there a way to have normal fluid meshes create splashes with realwave surfaces ??
i tried now for some time, but without any luck (neither rw_splash nor rw_particle).
if the hit force is just a little too strong, the whole realwave object emits new particles like a H-Bomb !
has anyone a hint for this ?
by the way... is there no more official realflow forum running ?

- By Mark Bell