
_Mike
I'm making an active effort to SHOW you how good V1 looks right now.samsam wrote:Great test Voidmaster.
SJ, Voidmaster if they invite either of you to become A-teamers please resist - otherwise you'll turn to the darkside and spend your days telling us about the next new fabulous release and how great V1 really looks!
yes great but what resolutions ad renderetime what is ... 3 days?mverta wrote:V1 looks pretty freakin' good, actually:
From y_okaue's gallery. We're just all trying to make it better.
_Mike
This test uses 200x3 for white only because the original scene did. I would think 214 should be perfectly fine, but I'll throw one in at 214 for comparison in my series.superbad wrote:So help me out here. Based on what Mihai posted somewhere, I've been using 214 x3 to represent "white" surfaces (on backdrops and such). Looking at this, I'm thinking I should go to 200. How about even lower? Unfortunately, I don't have the time or computing resources to do tests like this. I applaud your effort and thoroughness.
I may be mistaken, and I'm sure I'll be roundly corrected. But in the past, even the harshest critics of Maxwell (not Maxwell users) had to grudgingly acknowledge the superior quality of light in Maxwell renders. This was a very real accomplishment of the Maxwell Beta, and should be considered as an important standard. Even one comment like "There is something odd about the light" is unacceptable. And the unacceptable has happened since the RC - V1 releases. Several times.Voidmonster wrote:
I'm completely willing to be wrong, though. After this one, I have some other ideas. Mostly because I consider comparing the lighting between beta and V1 to be silly. It's not useful. Comparing against photos is far, far more productive.
When wanting to select a material with File > O[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]