So here it is:
i made little labyrinth, and placed one 100W 30x30cm emitter inside. All walls, floor and emitter are just one polygon on each side. Top views from maxwell camera.
Result from alpha:
beta:
and V1:
Since with the same setting V1 looks different i changed settings to match alpha and beta result (in maxwell-studio i changed emitter efficiency from ~12 to maximum 683, burn from 0,8 to 0,3 and ISO from 100 to 50):
Then i changed brightness and contrast of all images to +40, +40 in photoshop to see how images responds to b/c changes:
alpha:
beta:
V1:
and changed V1:
Difference can be clearly seen. Since alpha and beta are almost identical (beta better respond to b/c changes-oposite wall can be seen), V1 after b/c changes shows burned-out light and shadows worse then alpha (? V1 burn is set to 0,3 ?). It was rendered on the same computer P4 Prescott without HT 2,4GHz overcl. at 3,1GHz SL ~15. Alpha was fastest 50min, beta 1h 18min, V1 more than 3h. At the same SL V1 look more clear (but like with antialiasing and noise filter, beta looks sharper). I also rendered that scene with alpha maximum bounces changed from 8 to 16, but no visible difference. Seems it has nothing to do with bounces. I just didn`t changed scale (next time). But for sure beta has wider dynamic range. There was no way for me to change parameters in V1 to have similar tonal and dynamic range to beta. Like maxwell went digital.
I know that this little test is not complex at all and also not scientific like yours SJ. I just want to contribute to find some problem solution and way how to get render images better. Hope it helps somehow someone.
Here is that little labyrinth with Physical sky and sun.
beta:
changed V1:
Patrik
