- Wed Jun 21, 2006 9:46 pm
#163347

I'd been thinking about trying out the 'mixing IOR file' method of metal creation. This thread convinced me to go ahead and do it... And that's the result I got.
Unless I'm just dumb, I couldn't find complex IOR files for straight up iron or carbon, so I used some of the slightly more exotic versions.
Here's the mixture I used:
fesi2el2.ior -- 88%
cr.ior -- 10%
ccl4.ior -- 2%
All channels are mapped exactly the same -- 50 roughness, 1 bump using this image:
http://www.voidmonster.com/albums/Textu ... arWear.jpg
(2048x2048 image file)
(The model is a bit on the chunky low-res side. I just ripped a piece out of an existing project and used it, and the piece was very, very small in the original context, and thus isn't very polygon dense)

I'd been thinking about trying out the 'mixing IOR file' method of metal creation. This thread convinced me to go ahead and do it... And that's the result I got.
Unless I'm just dumb, I couldn't find complex IOR files for straight up iron or carbon, so I used some of the slightly more exotic versions.
Here's the mixture I used:
fesi2el2.ior -- 88%
cr.ior -- 10%
ccl4.ior -- 2%
All channels are mapped exactly the same -- 50 roughness, 1 bump using this image:
http://www.voidmonster.com/albums/Textu ... arWear.jpg
(2048x2048 image file)
(The model is a bit on the chunky low-res side. I just ripped a piece out of an existing project and used it, and the piece was very, very small in the original context, and thus isn't very polygon dense)
Zak Jarvis
www.voidmonster.com
www.voidmonster.com