Add here your best high-quality Maxwell images.
By daros
#158970
Because we need clip maps for many materials.
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By Hybaj
#158974
daros wrote:Yes Jacob, as jonathan löwe says, we use Alpha 1.33 only because the not updated SDK of V1
And i was asking myself why the pictures don't look so V1-ish :roll:
By daros
#158978
only for fun...
this is the old version of this scene...
Rendered in LW.
In Lightwave blurred reflections gives you rendering times far beyond Maxwell ones. So i don't used it :)
By sure it's not the best possible result with LW but it's a 9 hours workflow.]
It's impossible in LW to make this scene only with natural light.
Image

And the Maxwell version with a 15 minutes workflow with Remote Matador.
Image

I know, the overall setup is different but the "noblesse" of Maxwell is evident :)
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By Xlars
#159122
Excellent images Daros! Also to see the difference between Maxwell and other renders.

I really look forward to see what you can create with V1 (when the SDK is released), and if the same execllent pictures are possible with such scenes as yours and as you have proven with the alpha.

One suggestion:
It would be nice if you could add a little text when you post new images - just some HTML code below each new image (date created, Maxwell version etc.) .. so that when you write "updated" it can be seen from your first posting what is the new picture and a little information about it.
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By Mattia Sullini
#159127
Definetively the Master. Superior work in every single compartment: material settings, lighting, professional creative and elegant camera setup, composition and overall mood...astonishing
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By jdp
#159422
u.biq wrote:David, and all of you

I can't achieve this deep blue sky with v1.0
It was "there" in the alpha times, I loved it, but it now seems to have gone, whatever setup i try. Can you confirm it?

[EDIT] In fact I can have it but I've to isolate the sky in PS and lower the gamma value. :x
you can try to lower the turbidity factor to something like 2.5/2.2 or similar using an high f-stop and an accordingly low shsp...
By catbaby
#159496
daros wrote:Hi Catbaby,
First of all in the first BSDF put in the attenuation distance 20-80 m.
Attenuation is a parameter relative to the material and not to your geometry.
In my opinion ND superior to 1.6 gives a incorrect Fresnel for normal Glasses.

However i'm not a skilled V1 user and i think the best is to use a AGS material to reduce noise. Glebe Digital has done a perfect glass with 3 layers.
http://www.maxwellrender.com/forum/view ... s+settings

If i find the exact information i post it here.
Thanks a lot David,
I'll try to adjust the material with that.

Catbaby
User avatar
By kkm
#159558
daros wrote: And the Maxwell version with a 15 minutes workflow with Remote Matador.
Image
that is my love picture. and can you tell me where are sources of light?
I must say this picture is very real for me.

kkm
By daros
#161065
thanks to all!

And a new update.
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By beppeg
#161073
It'a pleasure to admire your works :)
The backlight one is fantastic :)
Please, can you post a larger version?

Hi Beppe
By jespi
#161165
No comment :shock:
By daros
#161484
x kkm.
The boat scene has only natural light. No emitters.

x RyanJohnson
that is an old RemoteMatador video. No audio sorry :)
http://www.animax.it/nextlimit/demo5.mov

It's a 3D Application that uses Maxwell for rendering.
Rendering is automatically executed remotly on a renderfarm.
That means that the boat interior, at 1600x800 pixels rendered in 90 minutes.
By daros
#161491
actually 70 xeon 3Ghz proc but we are adding in this days 80 AMD X2 4200.
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