And i was asking myself why the pictures don't look so V1-ishdaros wrote:Yes Jacob, as jonathan löwe says, we use Alpha 1.33 only because the not updated SDK of V1

you can try to lower the turbidity factor to something like 2.5/2.2 or similar using an high f-stop and an accordingly low shsp...u.biq wrote:David, and all of you
I can't achieve this deep blue sky with v1.0
It was "there" in the alpha times, I loved it, but it now seems to have gone, whatever setup i try. Can you confirm it?
[EDIT] In fact I can have it but I've to isolate the sky in PS and lower the gamma value.
Thanks a lot David,daros wrote:Hi Catbaby,
First of all in the first BSDF put in the attenuation distance 20-80 m.
Attenuation is a parameter relative to the material and not to your geometry.
In my opinion ND superior to 1.6 gives a incorrect Fresnel for normal Glasses.
However i'm not a skilled V1 user and i think the best is to use a AGS material to reduce noise. Glebe Digital has done a perfect glass with 3 layers.
http://www.maxwellrender.com/forum/view ... s+settings
If i find the exact information i post it here.
When wanting to select a material with File > O[…]
> .\maxwell.exe -benchwell -nowait -priority:[…]