All posts relating to Maxwell Render 1.x
By lllab
#153498
there is no specular in real world materials.
in maxwell this is a roughness and reflection value...

cheers
stefan
By JCAddy
#153500
Then how would I make the cracks in my leather shine a little more than the rest, where do I place my spec map at?

you're saying you don't do this in mw?
By JCAddy
#153507
Hey Max, what color does what in the roughness slot (ie: white and black) I've got my crack leather material in that slot and its still making the whole material shinier, not just the white or the black section.

know what I mean or do I need to post examples?

Thanks
By JCAddy
#153510
ah all it took was putting a bump on both bsdf layers. My leather is now setup like this

top BSDF 100%= leather map in reflectance
ND 1
Toms Velvet R2 file loaded
Lambertian
Leather bump in the bump slot set to 20

bottom BSDF 35% = ND 2
Roughness 25
Leather bump in the bump slot set to 20


looks great so far
User avatar
By 3dtrialpractice
#153514
hyperballad.

anychance you could show a quick example of the rendered leather..

how is is that your 1st ylayer 100% and second 35%? u have blending set to normal or additave?
By JCAddy
#153515
I'll post images of my material settings and the render when its done cooking or far enough into the render to show as an example.

I don't think the layer order matters. I think its all in how you use the blending weights. Just a guess though, I am not positive. But anyhow, it worked out good for this even if I am doing it wrong.
By JCAddy
#153516
The other scene is taking too long to render so I did a quick 10 minute render and here it is with the mat settings.

Image

<BR>

Image
User avatar
By -Adrian
#153601
I also wanna mention that you might have to invert the specular map since it's usually brighter where it's suposed to shine, whereas in Maxwell a bright zone is interpreted as higher roughness and turns out less shiny :)
<BR>
we don't play by these rules here :lol:
By JCAddy
#153694
haha I'm used to putting <br> everywhere. Sorry.

Here are some images using the leather. "on the handle of the lantern"

I realize that the metal uvw's are stretched but thats ok, I wasn't focusing on that yet :)

glad this helped some of you. If you want the maps that I used, just ask and you shall recieve :)

-Jason


Image

Image
User avatar
By jotero
#153742
WOW... nice work Jason :)
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