
High res render 2000x2000
http://i5.photobucket.com/albums/y198/_ ... s_HRes.jpg
Any more C&C? There's something missing from the scene that I can't quite place my finger on. Any suggestions?
macray, the green things are from a texture map.
Each pillar has the following materials applied using Studio, modeling & UV mapping was done in Blender 3D and exported as a .OBJ file.
Layer 1 with weight map, bsdf stone texture with matching bump.
Layer 2 with inverted weight map, bsdf green lichen texture with matching bump map.
Layer 3 with unique weight map, bsdf home made bird lime texture with matching bump map.
How to do the same with C4D? I don't know, I'd use Studio for this kind of texture manipulation.
However if you apply a plastic material inside C4D add a colour map and export this to studio, you can then delete the material that's imported and then build your own.
The key thing is the weight maps. I spent a couple of hours the other day, making lots of weight maps from Blender's procedural textures. Create an inverted version to use on other bsdf layers in Studio.
Hope this helps, if not I'll be happy to write a short tutorial for you.
Cheers Oliver.
Many thanks,
Tim.




- By Mark Bell
- By Mike Amos 20251018183343