Everything related to Maxwell network rendering systems.
User avatar
By tom
#119834
Due to nature of maxwell, it's how will happen aitraaz. Because maxwell is not painting buckets of a picture. It's calculating the convergence of all the space at once...always full GI, always unbiased.
User avatar
By aitraaz
#119835
tom wrote:Due to nature of maxwell, it's how will happen aitraaz. Because maxwell is not painting buckets of a picture. It's calculating the convergence of all the space at once...always full GI, always unbiased.
Thanks bro now I understand 8)
By giacob
#119837
Fernando Tella wrote:Can the results of each node be merged automatically and the result displayed as the renders keeps on going?
good question..
User avatar
By tom
#119840
Maxwell method of network distributions is something unusual which overcomes traffic. I bet it's infecting faster then a virus. :D
User avatar
By Fernando Tella
#119842
Maximus3D wrote:I can imagine that since those files can grow quite huge to automatically shoot them all from all machines across the net could cause major problems for the network unless you have something really really fast with fast boxes. It could crash the network if you're unlucky..

/ Max

Yep, probably.
By ricardo
#119843
Tom,

I assume that this is the reason for the unmatching render results across different systems? Run them different so that they can be summed up?

If yes, is this controlable, because it could lead to problem on an animation workflow.

Ricardo
User avatar
By tom
#119845
For animation purposes, you set sampling level as a termination to next frame.
By giacob
#119846
when all this wonderfull stuff will be out?
User avatar
By andretto
#119847
ok... i've looked at the video and read all the thread but there's one thing (at least) i don't get about cooperative render:

i see 5 output#.mxi which are "blended" into a single coop.mxi-- and great, all that noise just vanishes out... but what about caustics? they look the same in the output#.mxi and in the coop.mxi

so, let's suppose that i'm rendering a scene with caustics that come out only after a huge amount of time, or with sss materials that start to shine after -say- 20hours.

now, is that correct that distributing the same scene over 5 nodes for 4 hours wouldn't give me the same result (in terms of caustics and sss quality)?


thank you

ANdrea
User avatar
By Olivier Cugniet
#119852
tom wrote:Due to nature of maxwell, it's how will happen aitraaz. Because maxwell is not painting buckets of a picture. It's calculating the convergence of all the space at once...always full GI, always unbiased.
so one time it should be possible to move around in a rendered scene :!: :?: :arrow:
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