All posts relating to Maxwell Render 1.x
User avatar
By sam7
#114288
Hi!
This is my try on using thinfilm coatings to emulate the iridescence on some sort of a shell.

SL 13.08
Time 5h 53m
Image
(original size: 1280x768)

I like it. Tough I'd like to know how it behaves in an animation.
But that is a little too much time consuming, I think ;)
Last edited by sam7 on Thu Jan 26, 2006 10:55 am, edited 1 time in total.
User avatar
By NicoR44
#114302
Looking real good so far, could you share your material??
User avatar
By sam7
#114349
While trying to get more color out of the thin coatings I fugured, that M~R currently supports 4 Basic layers only.... why ever that is.

So I creted 4 layers with low reflecting BRDF having high trasmittance.
each has bumbmap of this thin streched noise with different position of the projector. Plus one coating per layer of value Nd:1,5 / 1,6 / 1,7 / 1,8
I used the bumpmap for coating-thickness also. And each layer has a doughnut-like weightmap with different radius forech layer.

Image

@NicoR44: sure... just give me some time to putt everything together
By Nicolas Rivera
#114368
Amazing!!!! :shock: Sam!!!! you got to share screen shots of the material editor... please :oops:
User avatar
By sam7
#114382
Thank you guys!

@Maximus3D
Yes you are half right. I slightly used displacement in the object. But I combined it with bump. I think M~R Bump is really strong!

So in both scenes I used the exact same displaced object for the shell.

@Nicolas Rivera
MXM:
Image
User avatar
By sam7
#114427
Just had the idea, that it might be easyer to have a texturing funcontion for ND value.
I'm not quite shure whether that makes sense in a physical way... but maybe it would create the desired effect.

just sharing my thinkings ;)
User avatar
By ivox3
#114446
Sam7, ....good material. You had asked---how would it perform like in an animation? easy test ........here's my take : render from different angle / compare / if there is a color shift(matching areas) / then the animation (let's say turnrable) will show the 'moving colors'. I've been wondering about this since June, ...I actually use 'interference' colors at work from time to time and wondered (and thought definitely not) could a renderer do such a thing ....well, ....low and behold the new material system. Amazing really. ........now for the animation part. ...another story. :P

btw: ..it looks like you've inadvertently done the test, there is color shift between the 2 renders, ....although, I didn't read everything and don't know if the settings had been altered.
By JDHill
#114515
That's a great test, Sam7, especially the iridescent reflection in the black marble!

Regarding the iridescence in coatings, what I've found (examples here and here) is that the color at any given point on the object is dependent on the angle formed between the camera, the location of the point's position on the object surface, and the light source. So, in an animation, the irridescence will shift if either the light-source location, camera position, or object orientation changes frame-to-frame.

Now, to go truly psychedelic, in addition to scene movement, one could try altering the Nd, thickness, or attenuation of the coating, frame-to-frame...

::brain explodes here::

...fun stuff!


~JD
Last edited by JDHill on Wed Jan 25, 2006 10:19 pm, edited 1 time in total.
User avatar
By tom
#114518
Absolutely... the best way to experiement is to animate. :D
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