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By Hervé
#100868
very good qtvr....

yes too bad the vignetting.... although I don't think you can call it vignetting...

anyway....I find the sunlight too dimmed....
User avatar
By Micha
#100879
... I have done a quick test and rendered a 360° panorama with a mirror sphere inside a scene --> HDRShop (crop and convert to long/lat) --> PanoCube+PTStitcher (free convert from jpg to mov) and it works without vignetting. :wink:
User avatar
By misterasset
#100909
Okay, again, my question, since Micha blew threw it faster than my tiny brain can comprehend... anybody willing to do a tutorial on this, or even a little more detailed explanation? =)
User avatar
By Xlars
#102383
Micha wrote:... I have done a quick test and rendered a 360° panorama with a mirror sphere inside a scene --> HDRShop (crop and convert to long/lat) --> PanoCube+PTStitcher (free convert from jpg to mov) and it works without vignetting. :wink:
Sounds very interesting .. could you explain about the mirror sphere rendering?? does it mean you have a sphere that acts as a mirror? Where is the camera then?

Thanks
User avatar
By ingo
#102556
misterasset wrote:Okay, again, my question, since Micha blew threw it faster than my tiny brain can comprehend... anybody willing to do a tutorial on this, or even a little more detailed explanation? =)
Thats simple, just place your camera in the middle of the room and render six square size pictures (kind of the inside of a cube) and put them together in one of the little QTVR freeware softwares like MakeCubic for the Mac OS (sorry no idea what is available for Windows).
User avatar
By misterasset
#102599
Thanks ingo,

I haven't had time to try it yet, but is there anything specific I need to do, like a certain size camera and so forth? I guess just a wide enough lens to make sure the pictures overlap?

That works for the 6 picture one, but I was trying to learn how Micha did the mirror ball test. There's a "tutorial" for it that I saw somewhere, but it basically says, put a mirror ball and render. Personally I have no idea how to do that. Any help?
User avatar
By ingo
#102621
misterasset wrote:Thanks ingo,

I haven't had time to try it yet, but is there anything specific I need to do, like a certain size camera and so forth? I guess just a wide enough lens to make sure the pictures overlap?....
Your camera needs obviously a horizontal and vertical FOV of 90 deg to get a square picture, as far as i know its a focal length of 13,3 mm; and your picture don't overlap, they just fit perfectly.
Depending on the software you use to put the images together its important how your top and bottom view pictures are rotated.
User avatar
By sms
#105190
Micha wrote:... I have done a quick test and rendered a 360° panorama with a mirror sphere inside a scene --> HDRShop (crop and convert to long/lat) --> PanoCube+PTStitcher (free convert from jpg to mov) and it works without vignetting. :wink:
Micha, could you please please please make a little tutorial on this? :D I have been trying to compensate the vignetting effect with several different camera settings but no one works. :? :( :cry:

Thank you Micha :D
User avatar
By Fabius
#106865
ingo wrote: Your camera needs obviously a horizontal and vertical FOV of 90 deg to get a square picture, as far as i know its a focal length of 13,3 mm; and your picture don't overlap, they just fit perfectly.
It seems very easy to say, but Maxwell don't accept 90 deg FOV both in vertical and horizontal...

Anyone in this forum has already get a easy method for making QUICKTIME VR/PANORAMAS ?

Thank you very much in advance! :P
User avatar
By misterasset
#106898
SMS, looks good aside from the vignetting...

Which program did you use for the stitching together of the images?
User avatar
By Micha
#106969
... I have no time yet to make a full tutorial, but I will make it later. If I forget, send me a pm in a few days. :wink:

Only short: place a chrom sphere in your scene - set your camera top down to the sphere (full quadratic screen of the sphere only) - render the image.
Take this rendering -> HDRShop -> panoramica transformation (abirary rotation x= -90 from mirror ball to long-lat [or read the help/tutorials of HDRShop]) -> ... see above post for the other tools

You need a high resolution for a good VR resolution. A little bit of the ground is not rendered, because the sphere dosn't get it. But you could retouch the long-lat image in photoshop. Most the artefact in the ground is not the problem.

There is also an other way with two chrom sphere renderings of different views, but I never have tested it.

Here my old quick test, very low resolution and simple outdoor scene. You can see the unretouched artefact at the ground.

www.simulacrum.de/download/PANOTEST2.mov (only 100k)
By joie
#107059
The new Photoshop CS2 has a filter to get rid of the vignetting effect wich is very cool and accurate, give it a try, it may help.

Cheers
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